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1. The removal of split weapons - in Ships and Modules [original thread]
Markku Laaksonen wrote: Jarod Kyle wrote: The (first) quoted sentance states that Caldari have a long tradition of using missiles and that is often the weapon of choice in Caldari ship design. It does not imply that Caldari is the only rac...
- by Jarod Kyle - at 2013.03.15 07:49:00
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2. The removal of split weapons - in Ships and Modules [original thread]
Markku Laaksonen wrote: From a purely lore and role play perspective, missiles ARE the Caldari weapon system for reasons including, but not limited to the following; "Of the meticulous craftsmanship the Caldari are renowned for, the Drake was ...
- by Jarod Kyle - at 2013.03.14 14:52:00
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3. AI target selection question - in Missions & Complexes [original thread]
Hi, I have a little quesiton about the mission AI target selection that I would like some clarification on. Picture the followng scenario: Two capsuleers, one in a BC and the second in a BS, are engaged in combat with a couple of mission rats. Bo...
- by Jarod Kyle - at 2013.03.12 11:03:00
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4. [Suggestion] Make next jump in autopilot route green instead of yellow - in Player Features and Ideas Discussion [original thread]
I like this idea of having the next jump being a different color. More specifally I like it to be a different color from other yellow things, such as cans or wrecks. However, nowadays I more often than not simply right click the square representi...
- by Jarod Kyle - at 2013.03.11 11:52:00
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5. [Suggestion] Applied skill points in fitting view - in Player Features and Ideas Discussion [original thread]
Hi, having read a lot of stuff about skill points, how many you "need", when is your main "done training" or how can a new player possibly beat a vet player in PVP considering the staggering skill point count difference, I heard (read) someone men...
- by Jarod Kyle - at 2013.03.11 11:47:00
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